18 August 2007

Building the next iteration of the Game

So far I have:

  1. Created a foundation capable of authenticating to the Facebook API, and making extracted data availible to a GWT application.
  2. Written a routine to, given a set of Facebook friend profiles, return a set of Trump cards - which is to say a set of statistics determined by the underlying profiles for each friend.
  3. Developed/Stolen/Borrowed a UI framework sufficient for the Facebook Trumps game.
  4. Created a module which displays a user's Facebook friends, the representation approximating a real playing card.
  5. Deployed the above to a "live" host rather than a "developmental" one (i.e. webhost rather than my laptop).
All of the above is pretty solid, and was so before I started this site. In addition I also have the following:

Progress on this component has been stalled by a lack of clarity on my own behalf with respect to the two subjects taken up in previous posts. The rules of Trumps and my desire to allow you to play "against" someone, right away.

Having thought that through, the further steps are as follows:

  1. Develop module to allow players to play a game of Trumps with a set of cards representing their own friends, vs. a CPU opponent.
  2. Allow game to post back win/lose to server when done (and persist).
  3. Deploy to webhost and ensure compatiblity with major browsers.
  4. Invite people to use and deal with inevitable issues.

At this point I can start to entertain some of the diversionary thoughts about the future:

  1. Multiplayer (who's set of cards?)
  2. Scoreboard.
  3. Integrate into profile (challenge me! button).

Labels:


Comments: Post a Comment





<< Home